Most Vulnerable Users

Most vulnerable users are users who have the lowest reliability rating in a company (below the median value of a company).

Reliability Rating is calculated for each registered user in a company. It depends on three metric types. Also, each of the metric types has its own “Impact Coefficient”. The bigger coefficient, the more role in the reliability rating a particular metric type plays.

  1. Training Progress

    The more % of completed training, the more reliability rating. Only positive impact.

     TRAINING_IMPACT_COEFFICIENT = 1;

  2. Gaming Progress

    Gaming progress depends on the average gaming score. If it’s 5+ points - it’s a positive impact. If it’s below 5 points - it’s a negative impact

    GAMING_IMPACT_COEFFICIENT = 2.5;

  3. Percent of phished emails. If it’s 0% - it’s a positive impact. If above 0% - it’s a negative impact.

    PHISHING_IMPACT_COEFFICIENT = 4;

Number of Most Vulnerable Users

When the reliability rating for each user is calculated we can find out the median value of it for a company.

So most vulnerable users are users' reliability rating of who is below the median value of a company. But at the same time, it can’t exceed the maximum number of most vulnerable users that we have in the table below (depends on the number of registered users in a company)

Maximum Number of most vulnerable users by number of registered users in a company

 

Number of registered users

Maximum Most Vulnerable Users  

0-2

0

3-5

1

6-10

2

11-20

5

21-50

8

51-100

10

101-200

15

201-500

25

501-1000

30

1001+

40